![]() In this model, I added a ceiling, though now the lights are just emanating from nowhere. With that under my belt, I downloaded a pack of hundreds of new textures, including the tile floor, panel walls, and wood beam that you can see in the image. When that runs out, I’ll have to take a look at open-source archiving tools. So I had to upgrade to the 30-day trial version of Power Archiver. While I already had a tool that was supposed to deal with “rar” files, when I decompressed the file the target folder was always empty. (Those textures came in an “ rar” archive. After several hours and several tries, I finally figured out where the custom textures should go, and how to find them within the 3D editor when I wanted to use them. The comments at the end of the tutorial indicate that I’m not the only one suffering from similar problems. I found a few texture packs that expand the number of materials available to Hammer (the 3D world tool I’m using), but I was having trouble following a tutorial to load just one custom texture. The availability of appropriate images really does affect what items I choose to work on. While I don’t want to spend forever fiddling with images, I began to realize last week that the image files really aren’t just window dressing. Half-Life 2 is set in a grungy urban dystopia, so the image files that depict stock materials (wood panels, plaster ceilings, brick walls) all look pitted and rough. I’d been going crazy because I had turned off “helpers,” which means that I couldn’t see the blue sphere that all the tutorials mentioned was supposed to mark the site of the hinge. ![]() My Half-Life 2 Mod, Week 2: Custom Textures, Glass Window, Tree ( Jerz’s Literacy Weblog)Ī week after I began a serious attempt to create a Half-Life 2 mod, I’ve made some good progress.Įarly last week, I did manage to add the hinged door that was the next thing on my agenda.
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