![]() I’ll edit with what I find when I have my console in front of me. But now you know about how things work, it wouldn’t be too different. Load a game, go to shaders menu and browse to shadersshadersslanghandheldhandheld-border. Put the shader folder in the root of your Retroarch and everything will be in the right place. I can’t remember if it has any options to change aspect ratios. After downloading the package, unzip it and locate the folder called shaders. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. ![]() For Pokémon yellow though, you’re in luck. To download cores for your chosen platform - be it N64 or Commodore 64 - head over to the far left icon (Main Menu) in Retroarch, select Load Core > Download. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. Do you play games via RetroArch If so, you should most definitely be using shaders, overlays and adding boxart to make your setup look amazing In this Retr. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. I would love to have a Gameboy border for. Unfortunately, when mGBA is in SGB mode, it also renders the game in GBC colours (the night pallete is green instead of dark blue) instead of GBA. I am re-visiting Pokémon Silver alongside some friends and I even got to set up mGBA with SGB borders. Press the Home key on your keyboard to exit the ReShade menu. Click on the Arrows to adjust the border size. Click on Border Color and change it to White. You can specify to have the core set the aspect ratio instead. Add borders to mGBA - widescreen (16:9) if possible. Click on the Home key on your keyboard to bring up the ReShade menu. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. The remaining space on the left and right side of the game can be filled with decorations (bezels). When you run them today on a 16:9 format monitor, there will be empty space on both sides. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio. Most of the TVs and computer screens in the 80s and 90s were 4:3.
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